Hi, I’m Murillo Gomes Yonamine, a Game Development student at Centro Universitário Senac and a gameplay programming intern. I mainly work with Unity (C#) and have hands-on experience with Godot and GameMaker.
My career goal is to constantly evolve as a gameplay and systems programmer, focusing on creating clean and scalable code architectures in Unity and Godot. I seek to apply SOLID principles and design patterns to optimize game performance and build tools that accelerate and facilitate the creative pipeline for the entire team.
Game Jam Experience
I have been actively participating in game jams since the beginning of college. I believe game development is, essentially, a collective effort. This experience has taught me to translate abstract game design ideas into playable mechanics under extreme time constraints, improving my communication with artists and sound designers to deliver a stable and fun executable at the end of the few hours.
| Game Jam | Result / Placement | Game Developed |
|---|---|---|
| Scienza Game Jam (2026) | In progress | Futebas! |
| Senac Game Jam 7 (2026) | 2nd Place | Comigo Miau Pode! |
| Senac Game Jam 6 (2025) | 1st Place | Blender Crashing |
| Senac Game Jam 5 (2025) | 1st Place | Soldiers On Saving |
| Senac Game Jam 4 (2024) | 4th Place | Cloud |
| Senac Game Jam 3 (2024) | 3rd Place | Quadrilha Maluca |
| Ctrl Alt FRAME Jam (2024) | Participation | Mind Catastrophe |
| Ctrl Alt Jam 3 (2024) | Participation | Um Passo de Cada Vez |
| HUG Jam 1 (2024) | Participation | The Protector of Otherside Foot |
| Global Game Jam (2025) | Participation | Mahjong do Bicho |
| GB Jam (2024) | Participation | Light Out |
| Criar Jogos Game Jam (2024) | Participation | Earl Gray |
Technical Arsenal
ENGINES
- Unity (C#)
- Godot (GDScript, C#)
- GameMaker (GML)
TECHNOLOGIES
- Git / GitHub
- DOTween
- VContainer
- Reaper
- Photoshop
SKILLS
- Gameplay Programming
- Mechanics Implementation
- Bug Fixing
- Shaders
- Math & Physics for Games