Hi, I’m Murillo Gomes Yonamine, a Game Development student at Centro Universitário Senac and a gameplay programming intern. I mainly work with Unity (C#) and have hands-on experience with Godot and GameMaker.

Giving an interview on TV about game jams
POWER
My interview for the RedeTV channel about Game Jams.

My career goal is to constantly evolve as a gameplay and systems programmer, focusing on creating clean and scalable code architectures in Unity and Godot. I seek to apply SOLID principles and design patterns to optimize game performance and build tools that accelerate and facilitate the creative pipeline for the entire team.

Game Jam Experience

I have been actively participating in game jams since the beginning of college. I believe game development is, essentially, a collective effort. This experience has taught me to translate abstract game design ideas into playable mechanics under extreme time constraints, improving my communication with artists and sound designers to deliver a stable and fun executable at the end of the few hours.

Game Jam Result / Placement Game Developed
Scienza Game Jam (2026) In progress Futebas!
Senac Game Jam 7 (2026) 2nd Place Comigo Miau Pode!
Senac Game Jam 6 (2025) 1st Place Blender Crashing
Senac Game Jam 5 (2025) 1st Place Soldiers On Saving
Senac Game Jam 4 (2024) 4th Place Cloud
Senac Game Jam 3 (2024) 3rd Place Quadrilha Maluca
Ctrl Alt FRAME Jam (2024) Participation Mind Catastrophe
Ctrl Alt Jam 3 (2024) Participation Um Passo de Cada Vez
HUG Jam 1 (2024) Participation The Protector of Otherside Foot
Global Game Jam (2025) Participation Mahjong do Bicho
GB Jam (2024) Participation Light Out
Criar Jogos Game Jam (2024) Participation Earl Gray

Technical Arsenal

ENGINES

  • Unity (C#)
  • Godot (GDScript, C#)
  • GameMaker (GML)

TECHNOLOGIES

  • Git / GitHub
  • DOTween
  • VContainer
  • Reaper
  • Photoshop

SKILLS

  • Gameplay Programming
  • Mechanics Implementation
  • Bug Fixing
  • Shaders
  • Math & Physics for Games